Solving the Locomotion Problem

The Goal: test a novel way of comfortably moving people between environments.


Pressing buttons to walk isn't comfortable in VR because your eyes say you're moving but your inner ear says you're not. This discrepancy leads to motion sickness, and we simply can't have that.


My solution? A portal window that leads to another dimension. Users can grab the window frame and pull it down over their heads to transition to a new environment.


No visual motion cues = no motion sickness. And something about pulling a portal over your head felt magical.

Lessons learned: